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Take a look at our online bingo glossary of bingo terms and descriptions to
make sure you understand how to play online bingo games. This is your guide to
the common terms and abbreviations used in the modern day game of bingo.
Bingo Ace understands that online bingo terms for bingo play are often quite
different, sometimes puzzling, and generally important for you to get the most
out of your game.
Admission Packet:: A minimum number of cards that you must
purchase as the price of admission. Typically you must purchase an Admission
Packet, which usually contains three to six card for every regular game, and may
also contain some special games. Exactly what is part of the Admission Packet
varies from hall to hall.
Bingo Board: A display board, usually electronic that lights up
showing each number as it is called.
Blackout: Pattern where you must cover the whole card to win.
Usually 50 to 60 of the 75 bingo numbers have to be called to cover all the
numbers on a card. But blackouts in as few as 43 numbers have been recorded
(Same as coverall).
Blower: A forced-air device that mixes the bingo balls and
dispenses them to the caller who announces the number and displays it on a bingo
board.
Bonanza Bingo: A progressive coverall Jackpot that is usually
played as the 13th game of the session. Forty-five numbers are drawn before the
session and players mark them on separate cards and set aside. There is an
additional fee to play this game, usually $1. The countdown begins at 48 numbers
or less and go up one number per week to 52 numbers or until won. The amount of
the jackpot is determined by card sales for that game.
Buy-In: Buying bingo cards or an Admission Packet (see above).
Converting cash into bingo cards.
Caller: The person (or machine) who calls out the bingo numbers
for the players.
Card: A card containing 24 numbered spaces and one free space
(blank), with which you play BINGO. The numbers are assigned at random on each
card and are arranged in five columns of five numbers each by five rows (5 x 5 =
25 in total including the blank square). The numbers in the B column are between
1 and 15, in the I column between 16 and 30, in the N column (containing four
numbers and the free space) between 31 and 45, in the G column between 46 and
60, and in the O column between 61 and 75. Players have thousands of unique
(unduplicated) cards to choose from. Some manufacturers print unduplicated
series of 6,000 cards. There are also series of 9,000 cards available. Hard
cards and Flimsy cards have a series number printed on them. For example, card
number 1252 will always have the same numbers in the same spaces.
Chat room: A screen displayed alongside your game where you can
type in messages to other players and read their reponses.
Consolation Prize: The prize or prizes offered on some special
games if there is no winner in a predetermined number of calls.
Coverall: pattern where you must cover the whole card to win.
Usually 50 to 60 of the 75 bingo numbers have to be called to cover all the
numbers on a card. But blackouts in as few as 43 numbers have been recorded
(Same as blackout).
Dauber: Bingo dauber is ink-filled bottle/pen with a foam tip
on it used to mark called numbers. When you touch the bingo card with the foam
tip it marks the square.
Early bird game: A bingo game that starts before another
regularly scheduled game.
Flimsy, Flimsies: Bingo cards printed on thin sheets of paper.
There are usually three cards printed on a single sheet but flimsies are also
printed in one, two, four, six or 9-card formats. Typically a flimsy sheet costs
one or two dollars and a win on a flimsy on a special game usually pays quite a
bit more than a win on a regular game. Also called 'Throwaways' in some areas.
Free Space: The center square of the card, which does not have
a number assigned to it. It's like a Joker or a Wild square. You get it free
every game and it counts towards your winning pattern.
Free space: The middle square of the card. You get it free
every game and it counts towards your winning pattern.
G.T.I., T.E.D.: An electronic dauber system used to play
multiple packs at once. These usually require a rental fee and only one is
allowed per player.
Game Board, Gameboard: An electronic display that is attached
to the bingo board to show the pattern needed to win that particular game. It
looks like a bingo card and shows what variation of bingo you are playing on
that particular game on the program. For example: four corners, chevron,
regular, blackout, etc.
Game Room: Some online games divide the players into game
rooms.
Game room: Some online games divide the players into game
rooms. The smaller group makes a more manageable chat room.
Hard Card: A bingo card printed on heavy cardboard material
usually with shutters to cover each number as it is called out.
Hardway Bingo, Hard-Way Bingo: Bingo in a straight line without
the use of the free space.
Jackpot: A big prize usually awarded for achieving a difficult
pattern (such as a blackout) within a specified number of balls.
Lucky Jar, Cookie Jar: A container with cash. You win the
contents of the lucky jar if you bingo on the lucky number. The lucky number is
usually the first number called at the beginning of a session. Money is added to
the jar every time the lucky number is called or if the caller makes a mistake
in announcing the game. Usually you can win the lucky jar only on regular games.
There is no lucky number in play on special throw-away games.
Minimum Buy-In: The least amount you must spend to be eligible
for prizes.
Money Ball: A number drawn before the game that will double a
player's winnings if bingo is hit on that number.
Moonlight Bingo: Session of bingo that starts late at night,
usually about 10:00 pm.
Multiple Winners: Two or more players bingo at the same time.
When this happens, the cash prize is divided among them. For example, if there
are five winners on a $500 game, they each receive $100.
Nicknames: This is a way of announcing or repeating the Bingo
number drawn in a humorous way. In a crowded, noisy room, it also helps to
confirm the number called. Bingo play using nicknames persisted in British Bingo
halls until faster computer draws replaced air-blown balls.
On The Way: The game played on the way to the blackout game. It
is played prior to the blackout on the same card. First the preliminary game(s)
are played and then more numbers are called until there is a blackout.
On: A player is said to be On when one or more cards they are
playing lacks only one number for a bingo.
Pattern: The shape you need to cover on your card with called
out numbers. You only need the numbers that form the pattern to win the game.
The most basic patterns are straight lines in a horizontal, vertical or diagonal
direction. One popular pattern is the "blackout" or "coverall" where you have to
cover the whole card to win.
Payout: The percentage of sales paid out by the House. The
average payout among all bingo halls is approximately 75 percent. This compares
with a payout of approximately 45 percent on state lottery games.
Postage Stamp Pattern: Matching four numbers to form a postage
stamp (a 2 x 2 grid) in any of the four corners.
Progressive Jackpot: A Jackpot that gets bigger until it is
won. It builds daily, weekly, or monthly if it is not won in a specific number
of calls. If there is no winner in X number of calls, consolation prize(s) of
lesser dollar amounts are paid. Different variations of progressive games add
dollars or numbers, or both, to the jackpot. There is usually a separate buy-in
for Progressive Jackpot games.
Rainbow Pack: A paper pack that allows players to play for
three or four different prize denominations at once.
Reno Night: An evening of casino games like blackjack and
roulette. These are sometimes held in bingo halls but more often in restaurants
and hotels, Eagles & Elks clubs and other fraternal organizations.
Session: An entire evening or daytime program of bingo
consisting of regular games usually played on hard cards and special games
played on throwaways, flimsies or paper sheets. A session usually lasts
somewhere between two and a half hours and three hours and 15 minutes.
Six-pack, Nine-pack: Six or nine numbers in a block on one
card.
Special: Games that usually are played with a different set of
cards than the pack purchased at admission.
Speed Bingo: A variation of regular bingo. Numbers are called
very quickly and you can bingo in as few as three numbers. Usually played before
or after a regular session.
Speedgame, Speed Game: A bingo game in which the winner splits
the sales of the game (the pot) with the bingo hall or House. For example, the
winner might get 60 percent of the sales and the house would keep forty percent.
Speedgame, Speed Game: A coverall that is called very quickly.
It is sold as a special game one card at a time.
Split Pot: A bingo game in which the winner splits the sales of
the game (the pot) with the bingo hall or House. For example, the winner might
get 60 percent of the sales and the house would keep forty percent.
T.E.D., G.T.I.: An electronic dauber system used to play
multiple packs at once. These usually require a rental fee and only one is
allowed per player.
Texas Blackout: A variation of bingo. The first number called
will be either odd or even. If the first number called is Even then all the even
numbers on all your cards are Wild (Jokers). Cover all the even numbers. If the
first number called is Odd, cover all the odd numbers. The game then proceeds to
a blackout.
Throwaways: Bingo cards printed on thin sheets of paper. There
are usually three cards printed on a single sheet but flimsies are also printed
in one, two, four, six or 9-card formats. Typically a flimsy sheet costs one or
two dollars and a win on a flimsy on a special game usually pays quite a bit
more than a win on a regular game. (Usually called Flimsy or Flimsies).
Validation: Eligibility required to win additional jackpot
amounts. Price varies by number of cards played.
Wild Number: Usually played on a double bingo that leads into a
triple bingo. The first number out of the hopper determines the wild number. For
example, if 42 is drawn, all numbers ending in 2 should be marked off.
Wrap Up: The name of the last game of a session.
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